
about hole boy
the process
about VOID
VOID annotated
comments
credits
about the author
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Designing the Character
In Understanding Comics, Scott McCloud argues that the more "realistic"
a drawing is, the less likely we are identify with it; and the more iconic or
"cartoony" the drawing, the more likely we identify with it. When we read a comic
like Mary Worth or the X-Men, we take the role of watching
other characters living their own lives, acting out their own episodes; but
when we read Bone, Calvin and Hobbes, or Dilbert, we relate
more closely with the characters and place ourselves in their shoes. (This
paragraph really doesn't do his explanation any justice. If you haven't ever read
it, Understanding Comics is a brilliant dissection of not only comics as
language, but the nature of how humans perceive things.)
I wanted to make hole boy as iconic and simplified as possible. He's
basically just a stick figure, which is as simple as you can get. The big thing
about his design which makes him stand out from a five-year-old's crayon stick
figure is the repetition of circles. He's got this big round head, big huge
pupil-less eyes (Little Orphan Annie dilated), and of course, the hole.
His lack of a mouth, eyebrows, and pupils was a conscious decision on my
part to dehumanize him to a certain degree. It was a welcome challenge to find
new ways of expression without many of those facial cues that we're so
used to recognizing.
Line, Line, Everywhere the Line
Any competent cartoonist who has ever inked (there seem to be fewer
and fewer every day) will tell you that the nature of the lines in a cartoon
drawing is the heart and soul of that comic. Charles Schulz's quirky, innocent
lines in Peanuts embodies the innocence of his material; George Herriman's
eccentric, scratchy style in Krazy Kat lend themselves well to his brand
of "comic poetry"; Jeff Smith's clean, polished, expressive brush lines in
Bone are the vehicle for his tight, animated storytelling.
In hole boy, the lines needed to be honest, raw and
wretching. This would prove to be a challenge for me -- although I have a very
loose pencilling style, my inking is very tight. I experimented with different
methods in Painter: the traditional "pencil-then-ink" technique (which lost a
generation of honesty in the two-method step), inking freehand without
first pencilling in a skeleton/stick figure (which proved to be
disastrously messy), and
pencilling without inking. The last method was most satisfactory when it came to
portraying an honest line; unfortunately, it tended to be illegible, and lacked
the "solidity" I desired in a solid black line.
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Original pencil sketch, drawn with Painter and Wacom
tablet |
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On a whim, I decided to try something completely new: take the pencil
sketch into Adobe Streamline and convert it to vector art. This little
experiment
yielded a pleasantly surprising and bold result. Not only were the lines
raw, but
they were clean -- which is almost an impossible effect to achieve with
traditional inking techniques. Streamline's "interpretation" of my pencil
sketches added a whole new dimension to the character with its tapering
and loose
tolerance of the original pencil sketches.
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Final version, vectorized with Streamline and re-rasterized with
Photoshop |
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The Hell We Call HTML
HTML as a visual medium is, obviously, very different from the traditional
print medium. The big strength and weakness of HTML is that there is a window
for content. The weakness of the window metaphor is that you sometimes only get
part of the picture (ala scrollbars), whereas with the printed page, it's all
there right before your eyes. The strength of the window metaphor is that the
artist can exploit this weakness to have a virtually infinite canvas; in the
print medium, you're always going to be restricted by 8 1/2" x 11", or 9" x 12",
or 7" x 10", or God forbid, in the postage-stamp sized comic strip, 2" x 6".
The HTML execution in the hole boy pages is based on extending
the window metaphor with David Siegel's (Creating
Killer Web Sites) web design concepts, including the
unorthodox use of tables and single-pixel transparent GIFs.
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